The best way to achieve our goals is through an iterative process, where we test individual pieces of a design, gather your feedback, consider it against other feedback, adjust as necessary, and further apply those concepts to other areas of the sheet… and then we do it all over again and again, until we get it right!įor example, we look at metrics like time-on-task and misclick rates to help us find elements on the sheet that may not be intuitive for users, as well as overall metrics on how people felt about the designs they saw. This means testing for ease-of-use as well as asking for your qualitative feedback about what you like and dislike. The tools we make need to take a back seat to the fun you’re having, while supporting you in everything you need to make the experience richer! We want your game to be the best game it can be. Testing is at the forefront of our UX and Design processes, leaning into experiments and testing with D&D fans to ensure we are designing with users in mind first. We’ve followed a very similar design method for this sheet as we did with the Pathfinder Second Edition Remaster and Marvel Multiverse RPG character sheets. Work in Progress / Designs Not Final Redesigned UX & Workflow If you are interested in learning more about our D&D 2024 plans, check out the announcement! Project Jumpgate: Improved VTT performance and design like you’ve never seen before, ensuring that everyone in your group can join your games with ease and confidence.ĭ&D Past, Present, & Future: We are supporting D&D 2024 across our services but until that’s released, you can play all current and past editions of D&D on Roll20 today! With access to 37,000 D&D titles between the Roll20 VTT, DMsGuild, and DriveThruRPG, your options are limitless. That’s not all we’re doing, though! In celebration of Dungeon & Dragons’ 50th anniversary, you’ll see exciting updates across all parts of Roll20, including: Eberron is quite popular, so look it over and decide.This is just one part of our huge year of D&D. (Some setting-specific races and class options) Many later WotC modules contain the occasional background or option that are usually specific to that module Summary If you stick with the first three, you'll have the best bang for your buck. Essential : Player's Handbook Highly Recommended : Xanathar's Guide to Everything (mostly for additional classes), Volo's Guide to Monsters (mostly for additional races) Limited Value : Eberron (Artificer class, some setting-specific races) Ravnica (Some setting-specific races and class options) Mordenkainen's Tome of Foes (Some race options, but mostly lore) Wildemount (Some setting-specific races and class options) Not Released Yet, But of Limited Value Sword Coast Adventurer's Guide (A few races and classes, some of which are reprinted elsewhere) Princes of the Apocalypse (this exists, and has a few options, but they have not yet been made available to the Charactermancer) Mythic Odysseys of Theros (Likely will have some setting-specific races and class options) Only buy if you are a completist : Compendiums from Kobold Press marked as having new races and/or class options (Margreave Player's guide?) Aquisitions, Inc.
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